Dec 15, 2006, 09:28 AM // 09:28
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#1
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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Antdote signet vs Remedy signet
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Dec 15, 2006, 09:42 AM // 09:42
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#2
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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double the recharge, and only works on certain conditions. but doesn't antidote signet remove multiple conditions at once? Granted, I'd more than likely take Remedy over antidote usually, but antidote definitely has its uses.
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Dec 15, 2006, 05:28 PM // 17:28
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#3
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Orinn
double the recharge, and only works on certain conditions. but doesn't antidote signet remove multiple conditions at once? Granted, I'd more than likely take Remedy over antidote usually, but antidote definitely has its uses.
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Antidote is fine for what it does. Remedy Signet will only ever remove the top condition on the condition stack, whatever it may be.
No matter how many conditions you have, no matter where on the stack it is, it'll take off Blindness for you. Poison's not really an issue, as sources of Poison tend to be able to reapply it with ease, and Disease is a toss-up in usefulness.
Mending Touch, despite having a cost, is the flexible self multi-condition strip for any profession that can afford to go secondary monk though.
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Dec 19, 2006, 04:21 PM // 16:21
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#4
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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The 2s cast is ridiculous though compared to more or less all other self-condition removal.
Mending Touch, Sig of Malice, Sig of Remedy and Plague Touch (for warriors) are nearly always better to have than Antidote. Antidote will just never be used when you compare it to the rest.
Imo for what it does it should be .75s cast and 5s recharge.
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Dec 20, 2006, 12:17 PM // 12:17
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#5
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Furnace Stoker
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Whats unfair about that? Remedy signet only removes 1 condition, Antidote removes up to 3.
BTW if you want some better self condition removal, use mending touch.
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Dec 20, 2006, 07:57 PM // 19:57
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#6
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by bhavv
Whats unfair about that? Remedy signet only removes 1 condition, Antidote removes up to 3.
BTW if you want some better self condition removal, use mending touch.
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But only 1 of those three it can remove is even worth removing from mid stack >_>
If Antidote Signet removed Blindness, Cripple, and [whatever] as its three removed, it would be worth it. But as it is now...its a 2 sec cast, huge recharge (compared to every other condition removal in the game), and only mildly effective because of its condition choice...
Not like remedy signet is any better though..
There are just too many better self condition removal options...
1) Plague Touch - If your touch range. No recharge means even though it only removes one you can cut through a small stack to the one you want to get rid of. Also has the bonus of giving it to your target.
2) Signet of Malice - This is even a signet itself, and with the spammability of conditions from yourself this can be useful.
3) Mending Touch - The all-propose remover...2 Conditions on a 4 recharge for 5energy (lower if your a ranger).
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Dec 24, 2006, 12:07 AM // 00:07
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#7
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Antidote is better, it takes off blinding first, and with remedy signet, it removes the most recent condition.
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Dec 24, 2006, 12:17 AM // 00:17
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Well antidote could use a little speed boost
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Jan 02, 2007, 07:35 PM // 19:35
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#9
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I honestly never really put Antidote Signet on my rangers' bar. I've always found condition removals from other professions more effective, so I generally use my secondary to remove conditions. My personal favorites are Signet of Malice and Purge Conditions.
http://gw.gamewikis.org/wiki/Signet_of_Malice
http://gw.gamewikis.org/wiki/Purge_Conditions
Purge has a long recharge, but usually serves it's purpose just fine for PvE. I almost always am causing at least one condition to foes on my ranger also, so Sig of Malice's requirement is easy to meet for me.
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Jan 06, 2007, 07:44 AM // 07:44
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#10
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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Quote:
Originally Posted by XvArchonvX
I honestly never really put Antidote Signet on my rangers' bar. I've always found condition removals from other professions more effective, so I generally use my secondary to remove conditions. My personal favorites are Signet of Malice and Purge Conditions.
http://gw.gamewikis.org/wiki/Signet_of_Malice
http://gw.gamewikis.org/wiki/Purge_Conditions
Purge has a long recharge, but usually serves it's purpose just fine for PvE. I almost always am causing at least one condition to foes on my ranger also, so Sig of Malice's requirement is easy to meet for me.
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Just a little off the Topic
I'd Have to Say Remedy.
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